Agile Mining Solution Question Answer


Hello friends in this post we are going to discuss about Agile Mining Solution Multiple choice question | Agile Mining Solution Question Answers | Agile Mining Solution Objective type question | Agile Mining Solution MCQ with Answers | Agile Mining Solution Methodology Question answer

1
Select the correct option from below regarding the user story.
a. User story should be written in business language
b. User story should contain technical details
c. User stories are also know as epics

Answer : User story should be written in business language

2
Estimates of the stories in an iteration should be in line with the ____________.
a. Velocity of the team
b. CUT productivity
Answer : Velocity of the team

3
Who specifies the tests in coordination with the tester?
a. Customer
b. Developer
c. Business Analyst
Answer : Customer

4
Identify the incorrect statements from below.
a. Developers are responsible for estimating as a team
b. Developers are not responsible for participating in the iteration planning meeting
c. Developers will help divide the stories into tasks
d. Developers ensure the amount of work assigned to them
Answer : Developers are not responsible for participating in the iteration planning meeting
5
XP and Scrum practices are _____________.
a. Scope based
b. Iterative
c. Incremental
d. Iterative and incremental
Answer : Iterative and incremental

6
Once the sprint backlog is finalized during the spring planning meeting it _________ be changed at any time during the sprint execution cycle.
a. should not
b. Can
Answer : should not

7
Once the product backlog is prioritized by the customer it ________ be reprioritized at any time during the project execution.
a. can
b. Should not
Answer : can



8
Outcome of a sprint is demonstrated as ________.
a. a Slide show
b. Wired frames
c. Working software
Answer : Working software

9
Actual Utilization Factor is ________.
a. Actual Effort/Capacity
b. Planned Effort/Capacity *100
c. (Actual Effort – Planned Effort)/Capacity
d. Planned Effort/Capacity
Answer : Actual Effort/Capacity

10
Agile promotes ________.
a. Tracking velocity of individual developer
b. Tracking velocity at the team level
Answer : Tracking velocity at the team level

11
Iteration Burn down Chart tracked at the iteration level is _____to the Release Burn down Chart that is tracked at the release level.
a. Not similar
b. Similar
Answer : Similar

12
Agile emphasis on the ______ needed to build a product.
a. Tasks
b. Features
Answer : Features

13
Retrospective (where everybody on the team takes a little time to look back and identify openly what went right and what went wrong) needs to be done ________.
a. At the end of the project
b. At end of a release
c. At the end of an iteration
d. Daily
Answer : At the end of an iteration

14
Which one of the following is not a Scrum artifact?
a. Increment of Potentially Shippable Product Functionality
b. Product Backlog
c. Use Case diagrams
d. Sprint Backlog
Answer : Use Case diagrams

15
One of the agile values states ‘Individual and Interactions over _______’.
a. Tools and Documents
b. Processes and Tools
c. Processes
d. Reviews and Documents
Answer : Processes and Tools



16
Which of the following is true for pair programming?
a. Both programmers must have similar skill set
b. While one programmer codes one module the other codes different module. They review each others work at the end of the day
c. Both programmers must have different skill set
d. While one programmer codes the other reviews online

Answer : While one programmer codes the other reviews online

17
____________________ helps to apply good rules of abstraction and modularity.
a. Test First Development
b. Continuous Integration
c. Collected ownership
d. Coding Standards
Answer : Test First Development

18
Building for today and not for tomorrow’ is encouraged by XP value _________.
a. Feedback
b. Simplicity
c. Communication
d. Courage
Answer : Simplicity

19
By following the practice of Simple Design, an agile team __________.
a. Keeps the design exactly suited for the current functionality of the system
b. Arrives at the best possible design right at the beginning
c. Does not allow any changes in the design
d. Does not think about design at all
Answer : Keeps the design exactly suited for the current functionality of the system

20
Simple Design involves ________.
a. Coming up with a design that is easiest to code
b. Designing only using tools
c. Designing for the current iteration only
d. Designing with least number of interfaces
Answer : Designing for the current iteration only

21
Which one of the following is a popular certification associated with Scrum?
a. Scrum Certified
b. Certified Scrum Manager
c. Certified Scrum Master
d. Certified Scrum Trainer
Answer : Certified Scrum Master

22
What is a Burn down Graph?
a. A Sprint plan which is burned to celebrate successful completion of Sprint
b. The trend of work accomplished across time in a Sprint, a release, or a product
c. A Graph to measure human Burnout effect due to fast pace of sprint
d. The trend of work remaining across time in a sprint, a release, or a product
Answer : The trend of work remaining across time in a sprint, a release, or a product

23
What does TDD stand for?
a. Total Design Development
b. Test Driven Development
c. Test Document Design
d. Throughout Driven Development
Answer : Test Driven Development

24
What does IEH mean in estimation context?
a. Ideal Engineering Hours
b. Ideal Estimation Hours
c. Ideal Engagement Heads-up
d. Ideal Effective Hours
Answer : Ideal Engineering Hours

25
What is recommended User Story format?
a. As a [Product Owner], I want to [goal], so I can [benefit].
b. As a [user role], I want to [goal], so I can [benefit].
c. As a [Customer], I want to [check], so I can [buy].
d. As a [Product Owner], I want to [build], so I can [validate].
Answer : As a [user role], I want to [goal], so I can [benefit].

26
What is the primary measure of progress in Agile?
a. Effort burn down
b. Agility
c. Metrics and review
d. Working software
Answer : Working software

27
What are the three legs of Empirical Process Control?
a. Review, Rewards and Respect
b. Plan, Goals and Review
c. People, Communication and Process
d. Transparency, Inspect and Adapt
Answer : Transparency, Inspect and Adapt

28
What are the two flavors of TDD?
a. Unit and Acceptance
b. Automation and Integration
c. System and Integration
d. Regression and Unit
Answer : Unit and Acceptance

29
Identify list of Agile Methods?
a. ASD, Scrum and RUP
b. DSDM, RUP, Crystal Clear and XP
c. DSDM, FDD, XP and Scrum
Answer : DSDM, FDD, XP and Scrum

30
In estimation context, Story Points are based on ________?
a. Relative size and complexity
b. Lines of Code
c. Efforts
d. Work Breakdown Structure
Answer : Relative size and complexity

31
In planning perspective, Agile follows _______.
a. Adhoc Planning
b. Upfront Planning
c. Adaptive Planning
d. Iterative Planning
Answer : Adaptive Planning

32
In Agile Projects what should be the minimum frequency of builds?
a. Weekly
b. Daily twice
c. Daily once
d. Project specific
Answer : Daily once

33
Compared to the traditional methods, Agile approach is___________.
a. Predictive
b. Process-Centric
c. Adaptive
Answer : Adaptive

34
In Requirement context, what is Theme?
a. Use Case diagrams
b. A set of related story
Answer : A set of related story

35
List the pre-requisite for Agile development.
a. Domain expertise
b. Infrastructure setup and engineering disciplines
c. Engineering discipline
d. Highly experienced team members
Answer : Infrastructure setup and engineering disciplines

36
One of the agile values states ‘Customer _______over _________’.
a. Service, Contracts
b. Collaboration, Contract Negotiation
c. Communication, SOW
d. Deliverables Documents
Answer : Collaboration, Contract Negotiation

37
What are the benefits of Continuous Integration?
a. Availability of working software
b. Less emphasis is required on code reviews
c. Testing cycle can start early
Answer : Availability of working software

38
Agile methodology has following features.
a. Predictive development
b. Requires highly skilled team
c. Time-boxed iteration
Answer : Time-boxed iteration

39
Agile promotes to have _________ teams.
a. Distributed
b. Co-located
Answer : Co-located


40
Unit test is a ____________.
a. Test of end to end scenario
b. Test to verify the entire use case
c. Specific quick test that examines a little piece of code

Answer : Specific quick test that examines a little piece of code

41
Select all possible issues that can prop up with unit tests.
a. Duplication of tests
b. All
c. Complicating test cases
d. Maintaining the unit test codes
Answer : All

42
Code Quality _______.
a. Implies that code should work as intended and is maintainable in future by any developer
b. is not necessary to maintain in agile
c. Can be looked into after 2-3 iterations
Answer : Implies that code should work as intended and is maintainable in future by any developer

43
_______ is a very popular estimation technique where in developers, testers and designers participate.
a. Planning Pocker
b. Velocity
c. Story Points
d. Function Point
Answer : Planning Pocker

44
________ is a unit measure of work estimate for development of feature in Agile.
a. Use Case point
b. Story Point
c. Story
d. Velocity
Answer : Story Point

45
Sprint planning meeting generally lasts for maximum of ________ day.
a. One
b. Two
c. Half
Answer : Half

46
Stories should be defined in terms of _______.
a. Story points
b. Number of features covered
c. Business value
Answer : Business value

47
While utilizing continuous integration it is important for development team to _______.
a. Create release note
b. Make the build on demand of Scrum Master
c. Include unit tests as part of the build process
Answer : Include unit tests as part of the build process

48
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 60 person hours, it delivered 8 stories with cumulative 27 story points and slipped to deliver 2 story with 9 story points, there were 25 builds created out of which 15 passed. 18 out of 30 test cases were automated. 21 test cases discovered defects. Which of the following metrics are correct?
a. Schedule deviation is can not be calculated, test case efficiency is 60%
b. Test case efficiency is 60% , Commitment slippage is 25%, Build success rate is 70%
c. Schedule deviation is zero, test case efficiency is 70% , Commitment slippage is 20%, Build success rate is 60%
Answer : Schedule deviation is zero, test case efficiency is 70% , Commitment slippage is 20%, Build success rate is 60%

49
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 60 person hours, it delivered 6 stories with cumulative 24 story points and slipped to deliver 2 story with 9 story points, there were 25 builds created out of which 15 passed. 18 out of 30 test cases were automated. 18 test cases discovered defects. Which of the following metrics are correct?
a. Test automation percentage is 75%and commitment slippage is 25 %
b. Test case efficiency is 60% and Commitment slippage is 25%
Answer : Test case efficiency is 60% and Commitment slippage is 25%

50
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 60 person hours, it delivered 6 stories with cumulative 48 story points and slipped to deliver 2 story with 9 story points, there were 25 builds created out of which 20 passed. 21 out of 30 test cases were automated. 18 test cases discovered defects. Which of the following metrics are correct?
a. Test automation percentage is 70%.Commitment slippage is 25%. Velocity is 0.8 story point /person hour.
b. Test case efficiency is 70%. Velocity is 0.6 Story Point/Person Hour . Commitment slippage is 33%. Schedule deviation cannot be calculated.
Answer : Test automation percentage is 70%.Commitment slippage is 25%. Velocity is 0.8 story point /person hour.

51
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 60 person hours, it delivered 8 stories with cumulative 36 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 21 passed. 24 out of 30 test cases were automated. 24 test cases discovered defects. Which of the following metrics are correct?
a. Commitment slippage is 25%. Schedule deviation can not be calculated
b. Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour
c. Test automation percentage is 80%.Commitment slippage is 20%
d. Velocity is 0.4 Story Point/Person Hour, Build success rate is 60%
Answer : Test automation percentage is 80%.Commitment slippage is 20%

52
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 60 person hours, it delivered 8 stories with cumulative 36 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 21 passed. 18 out of 30 test cases were automated. 24 test cases discovered defects. Which of the following metrics are correct?
a. Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour
b. Commitment slippage is 20%. Schedule deviation is zero
c. Velocity is 0.4 Story Point/Person Hour, Build success rate is 60%
d. Test automation percentage is 80%.Commitment slippage is 25%
Answer : Commitment slippage is 20%. Schedule deviation is zero

53
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 60 person hours, it delivered 8 stories with cumulative 54 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 21 passed. 24 out of 30 test cases were automated. 18 test cases discovered defects. Which of the following metrics are correct?
a. Commitment slippage is 40%. Schedule deviation can not be calculated
b. Test case efficiency is 80%. Velocity is 0.6 Story Point/Person Hour
c. Velocity is 0.9 Story Point/Person Hour, Build success rate is 70%
d. Test automation percentage is 60%.Commitment slippage is 25%
Answer : Velocity is 0.9 Story Point/Person Hour, Build success rate is 70%

54
A project is following strict time boxed iteration. It was expected to complete in 5 iteration but it took one more iteration to complete. In one of the iteration: With actual effort of 60 person hours, it delivered 6 stories with cumulative 36 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 21 passed. 21 out of 30 test cases were automated. 24 test cases discovered defects. Which of the following metrics are correct?
a. Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour
b. Test automation percentage is 80%.Commitment slippage is 20% . Schedule deviation is 70% over all.
c. Velocity is 0.6 Story Point/Person Hour, Build success rate is 70%, schedule deviation is 20% overall.
Answer : Velocity is 0.6 Story Point/Person Hour, Build success rate is 70%, schedule deviation is 20% overall.

55
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 72 person hours, it delivered 8 stories with cumulative 36 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 24 passed. 24 out of 30 test cases were automated. 21 test cases discovered defects. Which of the following metrics are correct?
a. Velocity is 0.75 Story Point/Person Hour, Build success rate is 70%
b. Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour
c. Test automation percentage is 80%.Commitment slippage is 20%
d. Schedule deviation not be calculated
Answer : Test automation percentage is 80%.Commitment slippage is 20%

56
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 72 person hours, it delivered 8 stories with cumulative 58 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 24 passed. 24 out of 30 test cases were automated. 21 test cases discovered defects. Which of the following metrics are correct?
a. Test automation percentage is 70%.Commitment slippage is 25%
b. Velocity is 0.8 Story Point/Person Hour, Build success rate is 80%
c. Schedule deviation not be calculated
d. Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour
Answer : Velocity is 0.8 Story Point/Person Hour, Build success rate is 80%

57
_____________ is a key behavior exhibited by members of successful agile teams.
a. High self discipline
b. Low estimation adherence
c. Low self discipline
d. High metrics orientation
Answer : High self discipline

58
Select appropriate statement.
a. Agile is all about working software without any documentation
b. Agile is all about working software with upfront prescriptive documentation
c. Agile is all about working software with just enough documentation
Answer : Agile is all about working software with just enough documentation

59
During the iteration planning_______ helps to minimize dependencies across teams executing Agile in distributed environment.
a. Vertical slicing
b. Horizontal slicing
c. Backlog slicing
Answer : Vertical slicing

60
Select appropriate related to Pair Programming.
a. Expensive code review
b. Has reduced distractions
c. Helps to restrict knowledge of the code to key members of project
Answer : Has reduced distractions

61
Delivery Business Value (DBV) is _______.
a. Delivered business value for the product backlog
b. Delivered business value for the release backlog
c. Delivered Business Value till the iteration/ Business Value of the product backlog
Answer : Delivered Business Value till the iteration/ Business Value of the product backlog

62
Burn down Chart gives amount of ________ each day in the iteration.
a. Re-estimated work effort remaining
b. Feature completed
c. Tasks completed
Answer : Re-estimated work effort remaining

63
Velocity gives productivity of team in terms of _______ implemented based their actual efforts in the iteration.
a. Function points
b. Feature points
c. Use case points
d. Story points
Answer : Story points

64
Cruise Control is a tool ________.
a. For creating and testing the automated builds
b. For creating automated builds and release reports
c. For scheduling and creating the automated builds
Answer : For scheduling and creating the automated builds

65
________ may not be done during every iteration.
a. Integration
b. Coding
c. Release
d. Stories estimate
Answer : Release



66
An iteration length needs to be less than ________.
a. 6 weeks
b. 8 weeks
c. 30 days
d. 2 weeks


Answer : 6 weeks

67
What does INVEST w.r.t User Story stands for?
a. Interdependent, Negotiable, Valuable, Estimatable, Systemic and Testable.
b. Independent, Negotiable, Valuable, Executable, Appropriately sized and Testable.
c. Independent, Negotiable, Valuable, Estimateable, Appropriately sized and Testable.
d. Independent, Non-Negotiable, Valuable, Estimatable, Appropriately sized and Testable.
Answer : Independent, Negotiable, Valuable, Estimateable, Appropriately sized and Testable.

68
What is velocity?
a. Story points
b. Testing effectiveness
c. Measurement of team’s productivity in terms of Story points and actual effort
d. Functionality
Answer : Measurement of team’s productivity in terms of Story points and actual effort

69
Who is Scrum Master?
a. Program Manager
b. Process Facilitator/Firewall
c. Line/Product Manager
d. Customer
Answer : Process Facilitator/Firewall

70
Identify problem in traditional development methods?
a. Metrics rigor
b. No problems as it is phase wise driven
c. Late Integration
Answer : Late Integration

71
Highest of Agile benefits are realized in the scenarios where ______________.
a. Requirements are clear and team’s technical knowledge is high
b. Requirements are not clear and team’s technical knowledge is low
c. Requirements are clear and team’s technical knowledge is low
d. Requirements are not clear and team’s technical knowledge is high
Answer : Requirements are not clear and team’s technical knowledge is low

72
In Agile, from design document perspective it should be ______.
a. No documentation as it is Agile
b. Upfront documentation
c. Only document at the release time
d. Document major decision at the end of iteration
Answer : Document major decision at the end of iteration

73
In Sprint Planning meeting Stories are selected from?
a. Release Backlog
b. Not selected as it is assigned by customer
c. Product Backlog
d. Sprint Backlog
Answer : Product Backlog

74
In time-boxed Iteration what is flexible when iteration is about to end?
a. Testing effectiveness
b. Delivery Dates
c. Reviews effectiveness
d. Deliverables
Answer : Deliverables

75
_________________ is an agile methodology.
a. Design of Experiments
b. Rational Unified Process for Software Development
c. Open Unified Process for Software Development
d. Incremental software development
Answer : Open Unified Process for Software Development

76
Who owns and writes the user stories?
a. Technical Writers
b. Development Team
c. Scrum Master
d. Customer Team
Answer : Customer Team

77
Select the right options regarding the characteristic of Velocity.
a. Constant across the iterations
b. Velocity can be compared across different teams
c. Delivery Capacity of the team in an iteration in terms of story point and actual effort
Answer : Delivery Capacity of the team in an iteration in terms of story point and actual effort

78
The development team estimated a story as four story points and they took three days to complete it. What will be the contribution of this story for the overall velocity at the end of iteration?
a. 12 Story Points
b. 7 Story Points
c. 4 Story Points
d. 24 Story Points
Answer : 4 Story Points

79
Identify incorrect statement from below.
a. Developers will do white box testing
b. Developers are not responsible for estimating as a team
c. Developers will help divide the stories into tasks
d. Developers ensure the amount of work assigned to them is optimal
Answer : Developers are not responsible for estimating as a team

80
Identify the correct statements from below.
a. The product owner is optional for the sprint planning meeting
b. Only Scrum masters and product owner attends the sprint planning meeting
c. Sprint Planning meeting is not a must at the start of each iteration
d. Product owner gives the prioritized set of stories for the iteration
Answer : Product owner gives the prioritized set of stories for the iteration

81
The scrum team is in the middle of an iteration and the product owner requests to change some requirement that is being implemented in the current iteration. As a Scrum Master what would you do in this situation?
a. Ask the product owner to add the new request in the product backlog and inform that the changed requirement can be taken in the next sprint based on the priority.
b. Accept the request for the change in requirements and ask the developers to consider the same for implementation in the current iteration.
Answer : Ask the product owner to add the new request in the product backlog and inform that the changed requirement can be taken in the next sprint based on the priority.

82
Stories to be implemented in each iteration are selected based on following parameters.
a. Scrum Master’s preference
b. Customers’ preference
c. Ease of implementation
Answer : Customers’ preference

83
The agile coach role can not be played by individual who is working as _____________.
a. Full time quality coordinator
b. Project Manager
c. Project Lead
d. Team Member
Answer : Team Member

84
For productivity calculations of the current iteration which of the following is not applicable?
a. Reused code from outside (other than code generated in any previous iteration)
b. Tool generated code in the current iteration
c. Code written in the previous iteration
d. Modified code in the current iteration
Answer : Code written in the previous iteration

85
___________________ is not part of Scrum Master’s responsibility in our organization.
a. Perform continuous re-factoring
b. Help and mentor people to understand XP process
c. Collect and analyze metrics
d. Give feedback about the analysis
Answer : Perform continuous re-factoring

86
Story card template is filled during ___________ phase of Agile life cycle model.
a. Release
b. Exploration
c. Iteration
d. Planning
Answer : Exploration

87
Focus towards ‘user’s perspective’ comes very obvious when _________ is practiced in a XP project.
a. Test First Development
b. Continuous Integration
c. Sustainable Pace
d. Pair Programming
Answer : Test First Development

88
One of the ground rules for ‘Test first development’ is _____________.
a. Write the test case before writing the code
b. Follow pair programming and refactoring
c. Use virtual machines and machine slices to run test cases
d. Perform continuous integration
Answer : Write the test case before writing the code

89
Small Releases’ practice of XP promotes which of the following agile principles?
a. Build projects around motivated individuals
b. Promote sustainable development
c. Simplicity is essential
d. Deliver working software frequently
Answer : Deliver working software frequently

90
Which of the following is not true for Metaphors?
a. Develops a common vision of how the system/product works
b. Helps to discover the essential elements of the evolving system
c. Kills creativity in the software development
Answer : Kills creativity in the software development

91
Practicing “Simple Design” would help in _______.
a. Arriving at a Up Front Design that would last for the lifetime of the product
b. Completing the development with inexperienced people as the design is simple
c. Preventing development of “YAGNI” (You are Not Going to Need It) features
Answer : Preventing development of “YAGNI” (You are Not Going to Need It) features

92
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 72 person hours, it delivered 6 stories with cumulative 54 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 18 passed. 21 out of 30 test cases were automated. 24 test cases discovered defects. Which of the following metrics are correct?
a. Test automation percentage is 90%.Commitment slippage is 30% , Velocity is 54 Story Point/Person Hour, Build success rate is 70%
b. Test automation percentage is 70%.Commitment slippage is 25% , Velocity is 0.75 Story Point/Person Hour, Build success rate is 60%
c. Test automation percentage is 80%.Commitment slippage is 33% , Velocity is 72 Story Point/Person Hour, Build success rate is 80%
Answer : Test automation percentage is 70%.Commitment slippage is 25% , Velocity is 0.75 Story Point/Person Hour, Build success rate is 60%

93
For a large distributed agile project, there are 3 teams located respectively at UK (GMT), India(GMT+5:30) and Singapore (GMT+8:00). Among the given time slot options as below, what should be the preferred time slot for Scrum of Scrum meeting? Also, to manage ‘sustainable pace’, ensure that no team has to take the call before 7:30 AM or after 6:30 PM with respect to their local time.
a. 8:00 AM GMT – 9:00 AM GMT
b. 11:00 AM GMT -12:00 AM GMT
c. 6:00 PM GMT 7:00 PM GMT
d. 2:00 PM GMT – 3:00 PM GMT
Answer : 8:00 AM GMT – 9:00 AM GMT

94
For a large distributed agile project, there are 3 teams located respectively at France (GMT+1:00), India (GMT+5:30) and Malaysia (GMT+8:00). Among the given time slot options as below, what should be the preferred time slot for Scrum of Scrum meeting? Also, to manage ‘sustainable pace’, ensure that no team has to take the call before 7:30 AM or after 6:30 PM with respect to their local time.
a. 9:00 AM GMT -10:00 AM GMT
b. 11:00 AM GMT – 12:00 AM GMT
c. 2:00 PM GMT – 3:00 PM GMT
d. 6:00 PM GMT – 7:00 PM GMT
Answer : 9:00 AM GMT -10:00 AM GMT

95
For a large distributed agile project, there are 3 teams located respectively at Germany (GMT+1:00), US (GMT-8:00)and Argentina (GMT-3:00). Among the given time slot options as below, what should be the preferred time slot for Scrum of Scrum meeting? Also, to manage ‘sustainable pace’, ensure that no team has to take the call before 7:30 AM or after 6:30 PM with respect to their local time.
a. 8:00 AM GMT -9:00 AM GMT
b. 4:00 PM GMT – 5:00 PM GMT
c. 2:00 PM GMT – 3:00 PM GMT
d. 11:00 AM GMT – 12:00 AM GMT
Answer : 4:00 PM GMT – 5:00 PM GMT

96
For a large distributed agile project, there are 3 teams located respectively at Thailand (GMT+7:00), Japan (GMT+9:00)and US (GMT-8:00). Among the given time slot options as below, what should be the preferred time slot for Scrum of Scrum meeting? Also, to manage ‘sustainable pace’, ensure that no team has to take the call before 7:30 AM or after 6:30 PM with respect to their local time.
a. 6:30 AM GMT – 7:30 AM GMT
b. 12:30 PM GMT – 1:30 PM GMT
c. 12:30AM GMT – 1:30AM GMT
d. 6:30 PM GMT – 7:30 PM GMT
Answer : 12:30AM GMT – 1:30AM GMT

97
Visual control chart enables understanding on projects progress for _______________.
a. Customer and consultant
b. Project Manager and Coach
c. All
d. Project Team
Answer : All

98
People experienced in roles such as ______________ and _________ in traditional software development are preferred resources for agile projects.
a. Tester plus Business Analyst (QA-BA), White-Box Tester
b. Quality Assurance Manager, Program Manager
c. Regression Tester, Business Analyst
d. Database Admin, System Admin
Answer : Tester plus Business Analyst (QA-BA), White-Box Tester

99
Preferred work place for 10 -20 member Agile project team is ____________.
a. Remote working from individual locations. All people connected through VOIP, chat sessions and live meetings.
b. Usual cubicles with one large dedicated discussion room and charts room.
c. A large common working room with large table and enough chairs to provide ample seating space. Three walls for white boarding. One wall for some storage space.
d. Open cubicles with common chart area and several small discussion rooms.
Answer : A large common working room with large table and enough chairs to provide ample seating space. Three walls for white boarding. One wall for some storage space.



100
The only tool in absence of which any agile development team will be paralyzed is ____.
a. Software configuration management tool
b. Functional testing tool
c. Requirements management tool
d. Syntax and coding standards adherence checking tool

Answer : Software configuration management tool

101
In spite of following all practices of XP and Scrum the agility quotient decreases as _________ .
a. Team size exceeds, distance and barriers between work locations increased
b. More tools are deployed, More communication links are set up
Answer : Team size exceeds, distance and barriers between work locations increased
102
Adverse impact of increased team size and distributed work locations, on agility of a development team can be reduced by_____________ .
a. Increasing reviews rigor
b. Setting up more communication links
c. Increasing metrics rigor
Answer : Setting up more communication links

103
Who selects the iteration length in Agile projects?
a. Customer and Development Team
b. Development Team
c. Customer Team
Answer : Customer and Development Team

104
Triangulating is _____________.
a. An requirements elicitation technique
b. An estimation technique
c. Agile principle
Answer : An estimation technique

105
Agile promotes ___________.
a. Detailed documentation upfront at the start of project
b. Just enough documentation required at the iteration level
c. No documentation
Answer : Just enough documentation required at the iteration level

106
Agile promotes ___________ process.
a. Prescriptive
b. Adoptive
Answer : Adoptive

107
Select all appropriate Scrum practices from below options.
a. Mandated on burn down chart
b. Scrum Master organizes and directs the team
c. Once the iteration is in progress no change/addition in the stories/features
d. Demo to external customer done on need basis at the end of the iteration
Answer : Once the iteration is in progress no change/addition in the stories/features
108
Ideal time is _______ as the elapsed time.
a. Not same
b. Same
Answer : Not same

109
Agile ______ increased accountability to customer.
a. Promotes
b. Does not promote
Answer : Promotes

110
Agile projects recommend ___________.
a. Both schedule buffers and feature buffers
b. Either schedule or feature buffer
c. Schedule buffers only
d. Feature buffers only
Answer : Both schedule buffers and feature buffers

111
Agile _______ between estimation of size and estimation of duration.
a. Differentiates
b. Does not differentiate
Answer : Differentiates

112
Agile ______ change in requirement in the product/release back log.
a. Does not allow
b. Welcomes
Answer : Welcomes

113
Agile _____ change in requirement in the iteration backlog of the on going iteration.
a. Does not allow
b. Welcomes
Answer : Does not allow

114
Select the characteristics of a good story.
a. Investable
b. Validable
c. Incremental and Variable
d. Estimateable and Negotiable
Answer : Estimateable and Negotiable

115
Simplicity, courage, feedback and _________ are 4 values of Extreme Programming.
a. Collaboration
b. Communication
c. Adoption
d. Explore
Answer : Communication

116
_____________ in its core is not agile.
a. Rational Unified Process
b. Dynamic Software Development Methods
c. Feature Driven Development
d. Scrum
Answer : Rational Unified Process

117
Co-location with end users’ promotes XP value of _____________.
a. Communication and feedback
b. Simplicity and courage
c. Feedback and simplicity
d. Respect to work when you see it
Answer : Communication and feedback

118
A system metaphor provides ___________.
a. An idea or a model for the system
b. Detailed description of the system – as explained by the end-user
c. No evident resemblance to the system
Answer : An idea or a model for the system

119
In agile projects, design is _________.
a. Done up-front for all the entire product
b. Done one-time only
c. Done on need basis
d. Done all-the-time (in each iteration)
Answer : Done all-the-time (in each iteration)

120
Which of the following is not Refactoring?
a. Removing redundancy in code
b. Enhancing the product with more features
c. Modifying the code to keep it concise for better maintainability
d. Continuous design improvement
Answer : Enhancing the product with more features

121
___________ is not a core XP practice.
a. Simple Design
b. Sustainable Pace
c. Collective Ownership
d. Metrics Collection
Answer : Metrics Collection

122
Which of the following is not true for metaphor?
a. An XP practice used by all stakeholders to describe the project path and outcome
b. This is used by only customer
c. It is driven by customer’s vision and supports the simple design, refactoring and pair programming practices of XP
Answer : This is used by only customer

123
_____________ Phase of XP focuses towards training and user documentation.
a. Iteration
b. Release
c. Exploration
d. Planning
Answer : Release

124
The role that provides technical consulting in the XP project is called ________.
a. Project Manager
b. Consultant
c. Coach
d. Customer
Answer : Consultant

125
_____________ enables team to learn from the mistakes done in the previous iteration.
a. Pair programming
b. Estimation during release planning
c. Estimation during iteration planning
d. Retrospective
Answer : Retrospective



126
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 72 person hours, it delivered 12 stories with cumulative 50 story points and slipped to deliver 3 story with 9 story points, there were 30 builds created out of which 27 passed. 24 out of 30 test cases were automated. 21 test cases discovered defects. Which of the following metrics are correct?
a. Test case efficiency is 70%. Commitment slippage is 20% Velocity is .7 Story point/Person Hour. Build success rate is 90%
b. Test automation percentage is 70%. Velocity is 0.6 Story Point/Person Hour. Commitment slippage is 25%. Build success rate is 90%
c. Schedule deviation not be calculated

Answer : Test case efficiency is 70%. Commitment slippage is 20% Velocity is .7 Story point/Person Hour. Build success rate is 90%

127
Select appropriate XP values from following.
a. Collaboration and Coordination
b. Communication and Simplicity
Answer : Communication and Simplicity

128
Appropriate XP values are ____.
a. Prioritization and Coordination
b. Feedback and Courage
Answer : Feedback and Courage

129
Agile iterations/sprints ________.
a. Can have schedule deviations
b. Have no schedule deviations
Answer : Have no schedule deviations

130
Planned Utilization Factor is _________.
a. (Actual Effort – Planned Effort)/Capacity
b. Planned Effort/Capacity
c. Planned Effort/Capacity *100
d. Actual Effort/Capacity
Answer : Planned Effort/Capacity

131
Velocity is ___________ per iteration.
a. FP/Efforts
b. Total Story Points for all completed stories
c. LOC/Efforts
Answer : Total Story Points for all completed stories

132
As part of the Pair Programming technique, the pairs needs to be ______ among the team for its success.
a. Enforced
b. Voluntarily chosen
Answer : Voluntarily chosen

133
Select appropriate roles of XP.
a. Customer, Manager
b. Product owner, Scrum Team, Scrum Master, Coach
Answer : Customer, Manager

134
Select appropriate roles of Scrum.
a. Customer, Manager, Coach, Tracker, Programmer, Tester
b. Product owner, Scrum Team, Scrum Master
c. Product owner, Scrum Team, Coach
Answer : Product owner, Scrum Team, Scrum Master

135
The purpose of Daily Scrum Meeting is to __________.
a. Synchronize the work among the team members on a daily basis and identify possible issues/hindrances that needs to be looked into separately
b. Resolve the issues of the team on a daily basis by coming together
Answer : Synchronize the work among the team members on a daily basis and identify possible issues/hindrances that needs to be looked into separately

136
Product Owner is responsible ___________.
a. For coming up with the stories/features and their prioritization in the Product Backlog
b. To synchronize the work among the team members on a daily basis and to identify possible issues/hindrances that need to be looked into separately
Answer : For coming up with the stories/features and their prioritization in the Product Backlog

137
Scrum master facilitates __________.
a. For coming up with the stories/features and their prioritization in the Product Backlog
b. To synchronize the work among the team members on a daily basis and identify possible issues/hindrances that need to be looked into separately
Answer : To synchronize the work among the team members on a daily basis and identify possible issues/hindrances that need to be looked into separately

138
Product Backlog is ________.
a. Detailed, complete and provides detailed estimates of the requirements
b. Never detailed, but is dynamic and evolves as the product evolves over the period of time.
Answer : Never detailed, but is dynamic and evolves as the product evolves over the period of time.

139
Wipro has adopted Agile methodology which is ________.
a. Based on XP
b. Combination of Scrum and XP
c. Based on DSDM
d. Based on Scrum
Answer : Combination of Scrum and XP

140
Select the challenges faced in the distributed Agile from the list below.
a. Communication with different teams
b. All
c. Build Infrastructure
d. Time Zone
Answer : All

141
______________ should be considered while prioritizing the stories for the release.
a. Technical complexity
b. Technical complexity and business value
c. Business value
d. Effort
Answer : Technical complexity and business value

142
Which one of the following is not a Scrum role?
a. Product Manager
b. Team
c. Product Owner
d. Scrum Master
Answer : Product Manager

143
Which of the following meeting is not part of Scrum?
a. Sprint retrospective meeting
b. Product review meeting
c. Sprint review meeting
d. Sprint planning meeting
Answer : Product review meeting

144
Which of the following questions is not relevant for regular Scrum Meeting?
a. What will you do between now and the next Daily Scrum meeting regarding this project?
b. What impedes you from performing your work as effectively as possible?
c. Would you be able to finish your work on time?
d. What have you done since the last Daily Scrum regarding this project?
Answer : Would you be able to finish your work on time?

145
Name the meeting during which the team demonstrates to the Product Owner and any other interested parties what it was able to accomplish during the Sprint.
a. Stakeholder review meeting
b. Sprint retrospective meeting
c. Sprint review meeting
d. Product review meeting
Answer : Sprint review meeting

146
Which one of the following is not a valid Scrum rule?
a. No one can provide advice, instructions, commentary, or direction to the Team during the Sprint. The Team is utterly self-managing.
b. The Team can seek outside advice, help, information, and support during the Sprint.
c. If the Team determines that it can address more Product Backlog during the Sprint than it selected during the Sprint planning meeting, it cannot select and add new items from the product backlog.
d. If the Team feels itself unable to complete all of the committed Product Backlog during the Sprint, it can consult with the Product Owner on which items to remove from the current Sprint.
Answer : If the Team determines that it can address more Product Backlog during the Sprint than it selected during the Sprint planning meeting, it cannot select and add new items from the product backlog.

147
A Story can be _________.
a. Requirement
b. Enhancement
c. Bug
d. All of the above
Answer : All of the above

148
What is discussed in Retrospective?
a. Lessons learnt and best practices of previous iteration
b. Customer issues and complaints of previous iteration
c. Only metrics and associated action items
d. Agenda is set by customer
Answer : Lessons learnt and best practices of previous iteration

149
A Story is _____ level definition of business requirement which contains _____ information.
a. High, just enough
b. High, detailed
c. Low, detailed
d. Low, just enough
Answer : High, just enough



150
What is the purpose of Daily Standup Meeting?
a. Share commitment, set direction and focus
b. Only Identify obstacles
c. Track progress

Answer : Share commitment, set direction and focus

151
For Demo, the following mechanism can be used?
a. LiveMeeting, WebEx or Onsite Co-ordinator
b. Presentation
c. Word document
Answer : LiveMeeting, WebEx or Onsite Co-ordinator

152
When is Retrospective conducted?
a. Almost at the end of iteration
b. At the mid of iteration
c. It is continuous process
d. Depends on customer
Answer : Almost at the end of iteration

153
One of the agile values states ‘Responding to Change over ________’.
a. Following a plan
b. Following priority
c. Following a schedule
d. Following commitments
Answer : Following a plan

154
A unit test ideally should cause execution of no more than ___ lines of main-line code.
a. 20
b. 50
c. 5
d. 100
Answer : 20

155
It is recommended to have tasks of 1 to ______ hour long.
a. 5
b. 24
c. 16
d. 40
Answer : 16

156
All developers should have _______ to all files needed for the build and should obtain all such files directly from the SCM system.
a. Read-write access
b. At least read-only access
Answer : At least read-only access

157
While utilizing continuous integration it is ____ to communicate results of the build to the entire development team.
a. Optional
b. Trivial
c. Crucial
Answer : Crucial

158
________________ must be used during release planning phase to identify dependencies among stories.
a. Story cards
b. Test Driven Development
c. Reviews and Documents
d. Design/Dependencies Structure Matrix
Answer : Design/Dependencies Structure Matrix

159
To ensure quality software is available at any point of time, ____________ should be followed.
a. Continuous Integration
b. Pair programming
c. Daily Standup Meeting
d. Collective Ownership
Answer : Continuous Integration

160
What are XP values?
a. Simplicity, Communication, Feedback, Courage and Respect
b. Extreme Programming, Communication, Feedback and Courage
c. Simplicity, Communication, Feedback and Cultural Sensitivity
d. Collocation, Communication, Courage and Respect
Answer : Simplicity, Communication, Feedback, Courage and Respect

161
What is meaning of DOD?
a. Design of Development
b. Definition of Done
c. Document of Design
Answer : Definition of Done

162
What does ATDD stand for?
a. Actual Throughout Driven Development
b. Automated Test Driven Development
c. Acceptance Test Design Document
d. Acceptance Test Driven Development
Answer : Acceptance Test Driven Development

163
What does PSPI stand for?
a. Potential Scalable Product Increment
b. Product Shippable Packaged Installed
c. Product Shippable Planned Index
d. Potential Shippable Product Increment
Answer : Potential Shippable Product Increment

164
It is preferred to do initial iterations of agile projects in _________ billing type.
a. FPP
b. Time and Material
c. Fixed Capacity
Answer : Time and Material

165
In Agile, task efforts expended is tracked in terms of ________?
a. Dependency
b. Tools
c. % completion
d. Remaining Hours
Answer : Remaining Hours

166
In Agile estimation, generally the following units are used:
a. Ideal Engineering Hours/Days and Story Points
b. Story Points and Ideal Engineering Days
c. Story Points and Duration
d. Story Points and Ideal Engineering Hours
Answer : Ideal Engineering Hours/Days and Story Points

167
Agile Retrospective is conducted to identify_______.
a. Customer complaints
b. Improvement areas
c. Action tracker
d. Positives and improvement areas
Answer : Positives and improvement areas

168
In Agile, from design perspective it should be _________.
a. Reviewed by Scrum Master
b. Simple and Scalable
c. Speculative to accommodate future requirements changes
Answer : Simple and Scalable

169
metaphor as a _____ or _____ – something which is used to depict or represent something else.
a. Symbol, allegory
b. Expression,object
Answer : Symbol, allegory

170
The duration and overlap period of iteration zero with respect to exploration and planning phase _________.
a. May vary depending on the complexity of the project
b. Is time boxed
Answer : May vary depending on the complexity of the project



171
Successful execution of ________ is critical for the success of the other iterations.
a. Detailed requirements elicitation
b. Iteration zero
c. Design phase

Answer : Iteration zero

172
Test Driven Development (TDD) is _________.
a. Writing a unit test, then writing some code to pass the unit test. Then refactor and test again.
b. About writing some tests to ensure that most of our code works
c. Writing unit test and then doing some coding
Answer : Writing a unit test, then writing some code to pass the unit test. Then refactor and test again.

173
Its important in TDD to write a _______ first.
a. Design
b. Code
c. Test Case
Answer : Test Case

174
Stories _________.
a. Consists of multiple use cases
b. Can span iterations
c. Should not span iterations
Answer : Should not span iterations

175
In SCM context, private workspaces should be given to developers _______.
a. So that they share code whenever asked by customer
b. To enforce them to work in isolation
c. So that they can remain productive regardless of the overall state of the project source code
Answer : So that they can remain productive regardless of the overall state of the project source code

176
In case of large agile project with large and distributed team, the loops identified by Design/Dependencies Structure Matrix must be handled by ___________.
a. Single team at single geography
b. Multiple teams at single geography
c. Single team at distributed geography
d. Multiple teams at multiple geography
Answer : Single team at single geography

177
Scrum of Scrum is suggested for teams greater than _________.
a. 20
b. 9
c. 5
d. 50
Answer : 9

178
_______________ must be used for daily status update from large distributed agile teams.
a. Scrum of Scrum
b. Video conferencing
c. Emails
d. Burn-down chart
Answer : Scrum of Scrum

179
Tools identification, installation and training of tools should be done in _______________
a. Release
b. Exploration
c. Iteration zero
d. Planning
Answer : Iteration zero

180
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 60 person hours, it delivered 8 stories with cumulative 24 story points and slipped to deliver 2 story with 9 story points cumulative, there were 25 builds created out of which 15 passed. 18 out of 30 test cases were automated. 21 test cases discovered defects. Which of the following metrics are correct?
a. Test case efficiency is 60% , Commitment slippage is 25%
b. Build success rate is 70%, Commitment slippage is 40%
c. Test automation percentage is 60%, Velocity is 0.4 Story Point/Person Hour
Answer : Test automation percentage is 60%, Velocity is 0.4 Story Point/Person Hour

181
A project is following strict time boxed iteration. In one of the iteration: With actual effort of 72 person hours, it delivered 6 stories with cumulative 36 story points and slipped to deliver 2 story with 9 story points, there were 30 builds created out of which 24 passed. 24 out of 30 test cases were automated. 24 test cases discovered defects. Instead of 5 iterations it has extend to 6 iterations. Which of the following metrics are correct?
a. Test automation percentage is 60%.Commitment slippage is 20%
b. Schedule deviation is 10% at iteration level
c. Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour
d. Velocity is 0.5 Story Point/Person Hour, Build success rate is 80%
Answer : Velocity is 0.5 Story Point/Person Hour, Build success rate is 80%

182
Team size ____________ is recommended for Daily Scrum Meeting.
a. 5- 6 person
b. Strictly 5
c. 3-9 person
d. 1-5 person
Answer : 3-9 person

183
In Scrum of Scrum meetings, the _____________ of first level Scrum meetings participate as ___________ of next level Scrum meetings.
a. Members, Scrum Masters
b. Product owners, Scrum Masters
c. Scrum Masters, Product owners
d. Scrum Masters, Members
Answer : Scrum Masters, Members

184
_______________ helps to consolidate status and act swiftly on resolving impediments for large distributed agile teams.
a. Scrum Master
b. Project Manager
c. Scrum of Scrum
d. Agile Coach
Answer : Scrum of Scrum

185
For a large distributed agile project, there are 3 teams located respectively at UK (GMT), US (GMT-5:00) and UAE (GMT+3:00). Among the given time slot options as below, what should be the preferred time slot for Scrum of Scrum meeting? Also, to manage ‘sustainable pace’, ensure that no team has to take the call before 7:30 AM or after 6:30 PM with respect to their local time.
a. 8:30 AM GMT -9:30 AM GMT
b. 4:30 PM GMT -5:30 PM GMT
c. 7:30 PM GMT -8:30 PM GMT
d. 1:30 PM GMT -2:30 PM GMT
Answer : 1:30 PM GMT -2:30 PM GMT

186
For a large distributed agile project, there are 3 teams located respectively at UK (GMT), India (GMT+5:30) and Taiwan (GMT+8:00). Among the given time slot options as below, what should be the preferred time slot for Scrum of Scrum meeting? Also, to manage ‘sustainable pace’, ensure that no team has to take the call before 7:30 AM or after 6:30 PM with respect to their local time.
a. 1:30 PM GMT – 2:30 PM GMT
b. 7:30 AM GMT – 8:30 AM GMT
c. 5:30 PM GMT – 6:30 PM GMT
d. 10:30 AM GMT -11:30 AM GMT
Answer : 7:30 AM GMT – 8:30 AM GMT

187
For a large distributed agile project, there are 3 teams located respectively at China (GMT+8:00), Australia (GMT+10:00)and US (GMT-8:00). Among the given time slot options as below, what should be the preferred time slot for Scrum of Scrum meeting? Also, to manage ‘sustainable pace’, ensure that no team has to take the call before 7:30 AM or after 6:30 PM with respect to their local time.
a. 11:30 PM GMT – 12:30 PM GMT
b. 5:30 PM GMT – 6:30 PM GMT
c. 5:30 AM GMT – 6:30 AM GMT
d. 11:30 PM GMT – 12:30AM GMT
Answer : 11:30 PM GMT – 12:30AM GMT

188
In case of large agile projects, the infrastructure setup and high level architecture should be done in ________________.
a. Release
b. Planning
c. Iteration zero
d. Exploration
Answer : Iteration zero

189
Human resources identification must be done ___________________. Common training on technical or non technical needs should be done in _______________.
a. Exploration to planning, iteration zero
b. Exploration, planning
c. Planning, iteration zero
d. Exploration, release
Answer : Exploration to planning, iteration zero

190
__________ tool promotes all 4 values (courage, communication, simplicity and feedback) for XP projects.
a. Silk Test
b. Rational Robot
c. Visual Control Chart
d. Microsoft Project
Answer : Visual Control Chart

191
In case of a good agile project which of the statements apply?
a. Process adherence is project manager’s responsibility, coach trains the team on process and metrics
b. Process adherence and metrics tracking is whole teams’ responsibility, coach guides the team to stay focused on customers’ need
c. Team is mixed level experienced resources, customer defines the metrics to be tracked and manager is responsible for process adherence
d. Team is high experienced, coach is responsible for process adherence and metrics tracking
Answer : Process adherence and metrics tracking is whole teams’ responsibility, coach guides the team to stay focused on customers’ need

192
Distributed agile project team can have increased effectiveness with the help of following.
a. Video conferencing and live meetings
b. Comprehensive requirements document
c. Elaborate project release plan
d. Descriptive design document
Answer : Video conferencing and live meetings

193
If agile practices (XP and Scrum combination) are followed utmost possible by 4 teams in given scenarios. Which one of them would require more tools support for communication and coordination.
a. Collocated team of 150 resources
b. Remote working team of 15 resources
c. Collocated team of 15 resources
d. Remote working team of 150 resources
Answer : Remote working team of 150 resources

194
Select the right options. Velocity is not _______
a. Delivery Capacity of the team in an iteration
b. Constant across different teams
c. Variable across iterations
Answer : Variable across iterations

195
Velocity of a team _______.
a. Is constant across iterations
b. Can be variable across iterations
Answer : Can be variable across iterations

196
Identify perceived disadvantages of Agile.
a. Customer/ product owners’ direct involvement can lead to informal change in requirements during running iteration. It can further lead to ever-lasting project.
b. There is a risk of low motivation amongst the team.
Answer : Customer/ product owners’ direct involvement can lead to informal change in requirements during running iteration. It can further lead to ever-lasting project.

197
Select the correct Agile life cycle phases adopted at Wipro.
a. Elaboration
b. Retrospective
c. Design
d. Planning
Answer : Planning

198
What is the unit of a story point?
a. Size of Code/Efforts
b. Person Hours
c. Number of Stories/efforts
d. Unit less
Answer : Unit less

199
Please select appropriate from below options.
a. A release burn down chart shows number of stories remaining in the project as of the start of the iteration
b. A release burn down chart shows number of tasks remaining in the project as of the start of the iteration
c. A release burn down chart shows total LOC remaining in the project as of the start of the iteration
Answer : A release burn down chart shows number of stories remaining in the project as of the start of the iteration

200
______ practice is not explicitly mentioned in Scrum.
a. Daily Standup Meeting
b. Mid -Sprint Review of Product Backlog
c. Test Driven Development
d. Sprint Planning Meeting
Answer : Test Driven Development

201
Time boxing is __________.
a. The process of ensuring the completion of iteration backlog within the iteration
b. The process of finalizing the features for the iteration
c. The process of fixing the iteration end time
d. Flexibility to increase the iteration duration
Answer : The process of fixing the iteration end time

202
Commitment Slippage ___________.
a. Gives the actual stories not implemented against planned in the iteration
b. Gives the total stories descoped by the customer
Answer : Gives the actual stories not implemented against planned in the iteration

203
Agile is _________.
a. Process improvement framework
b. A development framework
Answer : A development framework

204
Agile can be the driving force at the _____.
a. Project team level
b. Organization level
c. Program level
Answer : Project team level

205
Who is responsible for estimate against story cards during iteration planning?
a. Product Manager
b. Customer
c. Agile Coach
d. Team Members
Answer : Team Members

206
WIKI Page is a preferred tool for promoting ___________.
a. Test First Development
b. Continuous Integration
c. Communication
d. Metaphor
Answer : Communication

207
Focused on high quality of life for team members in such a way that project can continue to run forever’. This statement is taken care by which of the following agile principles?
a. Deliver working software frequently
b. Promote sustainable development
c. Simplicity is essential
Answer : Promote sustainable development

208
Which of the following is false?
a. Agile developers have three levels of planning – release, iteration and daily
b. Agile developers won’t write any functionality that doesn’t fulfill a specific, explicit customer need
c. Agile developers do not create any documents
d. Agile developers deliver a fully functional and completed tested (albeit possibly feature limited) system at the end of each iteration
Answer : Agile developers do not create any documents

209
User stories are _____________.
a. Documentation of requirements in customers terminology
b. Stories told by the user/customer that needs to be listened to improve Customer Satisfaction
c. User manual
d. User’s description of the requirements in use-case format only
Answer : Documentation of requirements in customers terminology

210
Refactoring should be done _______.
a. Only after the system is moved to production
b. Whenever and wherever possible
c. Only once in the last iteration
d. Only in the first iteration
Answer : Whenever and wherever possible

211
Product Backlog is a subset of Sprint Backlog.
a. True
b. False
Answer : False

212
Triangulating is an estimation technique where in the estimation of a story is based on its relationship to one or more stories
a. True
b. False
Answer : True

213
Technical issue highlighting and solutioning is part of Daily Scrum Meeting.
a. True
b. False
Answer : False

214
Test cases should be written early in the iteration.
a. True
b. False
Answer : True


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